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47
msd2/tracking/piwik/libs/bower_components/mousetrap/Gruntfile.js
vendored
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47
msd2/tracking/piwik/libs/bower_components/mousetrap/Gruntfile.js
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@ -0,0 +1,47 @@
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||||
/*jshint node:true */
|
||||
module.exports = function(grunt) {
|
||||
'use strict';
|
||||
|
||||
grunt.initConfig({
|
||||
pkg: grunt.file.readJSON('package.json'),
|
||||
|
||||
mocha: {
|
||||
options: {
|
||||
reporter: 'Nyan',
|
||||
run: true
|
||||
},
|
||||
mousetrap: {
|
||||
src: ['tests/mousetrap.html']
|
||||
}
|
||||
},
|
||||
|
||||
complexity: {
|
||||
options: {
|
||||
errorsOnly: false,
|
||||
cyclomatic: 10,
|
||||
halstead: 30,
|
||||
maintainability: 85
|
||||
},
|
||||
generic: {
|
||||
src: [
|
||||
'mousetrap.js'
|
||||
]
|
||||
},
|
||||
plugins: {
|
||||
src: [
|
||||
'plugins/**/*.js',
|
||||
'!plugins/**/tests/**',
|
||||
'!plugins/**/*.min.js'
|
||||
]
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
grunt.loadNpmTasks('grunt-complexity');
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||||
grunt.loadNpmTasks('grunt-mocha');
|
||||
|
||||
grunt.registerTask('default', [
|
||||
'complexity',
|
||||
'mocha'
|
||||
]);
|
||||
};
|
100
msd2/tracking/piwik/libs/bower_components/mousetrap/README.md
vendored
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100
msd2/tracking/piwik/libs/bower_components/mousetrap/README.md
vendored
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@ -0,0 +1,100 @@
|
||||
# Mousetrap
|
||||
|
||||
Mousetrap is a simple library for handling keyboard shortcuts in Javascript.
|
||||
|
||||
It is around **1.9kb** minified and gzipped and **3.5kb** minified, has no external dependencies, and has been tested in the following browsers:
|
||||
|
||||
- Internet Explorer 6+
|
||||
- Safari
|
||||
- Firefox
|
||||
- Chrome
|
||||
|
||||
It has support for ``keypress``, ``keydown``, and ``keyup`` events on specific keys, keyboard combinations, or key sequences.
|
||||
|
||||
If you would like to donate to help support Mousetrap development use [Gittip](https://www.gittip.com/ccampbell).
|
||||
|
||||
## Getting started
|
||||
|
||||
1. Include mousetrap on your page before the closing ``</body>`` tag
|
||||
|
||||
```html
|
||||
<script src="/path/to/mousetrap.min.js"></script>
|
||||
```
|
||||
|
||||
2. Add some keyboard events to listen for
|
||||
|
||||
```html
|
||||
<script>
|
||||
// single keys
|
||||
Mousetrap.bind('4', function() { console.log('4'); });
|
||||
Mousetrap.bind("?", function() { console.log('show shortcuts!'); });
|
||||
Mousetrap.bind('esc', function() { console.log('escape'); }, 'keyup');
|
||||
|
||||
// combinations
|
||||
Mousetrap.bind('command+shift+K', function() { console.log('command shift k'); });
|
||||
|
||||
// map multiple combinations to the same callback
|
||||
Mousetrap.bind(['command+k', 'ctrl+k'], function() {
|
||||
console.log('command k or control k');
|
||||
|
||||
// return false to prevent default browser behavior
|
||||
// and stop event from bubbling
|
||||
return false;
|
||||
});
|
||||
|
||||
// gmail style sequences
|
||||
Mousetrap.bind('g i', function() { console.log('go to inbox'); });
|
||||
Mousetrap.bind('* a', function() { console.log('select all'); });
|
||||
|
||||
// konami code!
|
||||
Mousetrap.bind('up up down down left right left right b a enter', function() {
|
||||
console.log('konami code');
|
||||
});
|
||||
</script>
|
||||
```
|
||||
|
||||
## Why Mousetrap?
|
||||
|
||||
There are a number of other similar libraries out there so what makes this one different?
|
||||
|
||||
- There are no external dependencies, no framework is required
|
||||
- You are not limited to ``keydown`` events (You can specify ``keypress``, ``keydown``, or ``keyup`` or let Mousetrap choose for you).
|
||||
- You can bind key events directly to special keys such as ``?`` or ``*`` without having to specify ``shift+/`` or ``shift+8`` which are not consistent across all keyboards
|
||||
- It works with international keyboard layouts
|
||||
- You can bind Gmail like key sequences in addition to regular keys and key combinations
|
||||
- You can programatically trigger key events with the ``trigger()`` method
|
||||
- It works with the numeric keypad on your keyboard
|
||||
- The code is well documented/commented
|
||||
|
||||
## Tests
|
||||
|
||||
Unit tests run via <a href="http://visionmedia.github.io/mocha" target="_blank">mocha</a>.
|
||||
|
||||
### Running in browser
|
||||
|
||||
Download the repo and go to `tests/mousetrap.html` in your browser.
|
||||
|
||||
### Running with Grunt and PhantomJS
|
||||
|
||||
1. Install grunt-cli
|
||||
|
||||
```bash
|
||||
npm install -g grunt-cli
|
||||
```
|
||||
|
||||
2. Install npm packages
|
||||
|
||||
```bash
|
||||
cd /path/to/repo
|
||||
npm install
|
||||
```
|
||||
|
||||
3. Run tests
|
||||
|
||||
```bash
|
||||
grunt mocha
|
||||
```
|
||||
|
||||
## Documentation
|
||||
|
||||
Full documentation can be found at http://craig.is/killing/mice
|
953
msd2/tracking/piwik/libs/bower_components/mousetrap/mousetrap.js
vendored
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953
msd2/tracking/piwik/libs/bower_components/mousetrap/mousetrap.js
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@ -0,0 +1,953 @@
|
||||
/*global define:false */
|
||||
/**
|
||||
* Copyright 2013 Craig Campbell
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* Mousetrap is a simple keyboard shortcut library for Javascript with
|
||||
* no external dependencies
|
||||
*
|
||||
* @version 1.4.6
|
||||
* @url craig.is/killing/mice
|
||||
*/
|
||||
(function(window, document, undefined) {
|
||||
|
||||
/**
|
||||
* mapping of special keycodes to their corresponding keys
|
||||
*
|
||||
* everything in this dictionary cannot use keypress events
|
||||
* so it has to be here to map to the correct keycodes for
|
||||
* keyup/keydown events
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
var _MAP = {
|
||||
8: 'backspace',
|
||||
9: 'tab',
|
||||
13: 'enter',
|
||||
16: 'shift',
|
||||
17: 'ctrl',
|
||||
18: 'alt',
|
||||
20: 'capslock',
|
||||
27: 'esc',
|
||||
32: 'space',
|
||||
33: 'pageup',
|
||||
34: 'pagedown',
|
||||
35: 'end',
|
||||
36: 'home',
|
||||
37: 'left',
|
||||
38: 'up',
|
||||
39: 'right',
|
||||
40: 'down',
|
||||
45: 'ins',
|
||||
46: 'del',
|
||||
91: 'meta',
|
||||
93: 'meta',
|
||||
224: 'meta'
|
||||
},
|
||||
|
||||
/**
|
||||
* mapping for special characters so they can support
|
||||
*
|
||||
* this dictionary is only used incase you want to bind a
|
||||
* keyup or keydown event to one of these keys
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
_KEYCODE_MAP = {
|
||||
106: '*',
|
||||
107: '+',
|
||||
109: '-',
|
||||
110: '.',
|
||||
111 : '/',
|
||||
186: ';',
|
||||
187: '=',
|
||||
188: ',',
|
||||
189: '-',
|
||||
190: '.',
|
||||
191: '/',
|
||||
192: '`',
|
||||
219: '[',
|
||||
220: '\\',
|
||||
221: ']',
|
||||
222: '\''
|
||||
},
|
||||
|
||||
/**
|
||||
* this is a mapping of keys that require shift on a US keypad
|
||||
* back to the non shift equivelents
|
||||
*
|
||||
* this is so you can use keyup events with these keys
|
||||
*
|
||||
* note that this will only work reliably on US keyboards
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
_SHIFT_MAP = {
|
||||
'~': '`',
|
||||
'!': '1',
|
||||
'@': '2',
|
||||
'#': '3',
|
||||
'$': '4',
|
||||
'%': '5',
|
||||
'^': '6',
|
||||
'&': '7',
|
||||
'*': '8',
|
||||
'(': '9',
|
||||
')': '0',
|
||||
'_': '-',
|
||||
'+': '=',
|
||||
':': ';',
|
||||
'\"': '\'',
|
||||
'<': ',',
|
||||
'>': '.',
|
||||
'?': '/',
|
||||
'|': '\\'
|
||||
},
|
||||
|
||||
/**
|
||||
* this is a list of special strings you can use to map
|
||||
* to modifier keys when you specify your keyboard shortcuts
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
_SPECIAL_ALIASES = {
|
||||
'option': 'alt',
|
||||
'command': 'meta',
|
||||
'return': 'enter',
|
||||
'escape': 'esc',
|
||||
'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl'
|
||||
},
|
||||
|
||||
/**
|
||||
* variable to store the flipped version of _MAP from above
|
||||
* needed to check if we should use keypress or not when no action
|
||||
* is specified
|
||||
*
|
||||
* @type {Object|undefined}
|
||||
*/
|
||||
_REVERSE_MAP,
|
||||
|
||||
/**
|
||||
* a list of all the callbacks setup via Mousetrap.bind()
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
_callbacks = {},
|
||||
|
||||
/**
|
||||
* direct map of string combinations to callbacks used for trigger()
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
_directMap = {},
|
||||
|
||||
/**
|
||||
* keeps track of what level each sequence is at since multiple
|
||||
* sequences can start out with the same sequence
|
||||
*
|
||||
* @type {Object}
|
||||
*/
|
||||
_sequenceLevels = {},
|
||||
|
||||
/**
|
||||
* variable to store the setTimeout call
|
||||
*
|
||||
* @type {null|number}
|
||||
*/
|
||||
_resetTimer,
|
||||
|
||||
/**
|
||||
* temporary state where we will ignore the next keyup
|
||||
*
|
||||
* @type {boolean|string}
|
||||
*/
|
||||
_ignoreNextKeyup = false,
|
||||
|
||||
/**
|
||||
* temporary state where we will ignore the next keypress
|
||||
*
|
||||
* @type {boolean}
|
||||
*/
|
||||
_ignoreNextKeypress = false,
|
||||
|
||||
/**
|
||||
* are we currently inside of a sequence?
|
||||
* type of action ("keyup" or "keydown" or "keypress") or false
|
||||
*
|
||||
* @type {boolean|string}
|
||||
*/
|
||||
_nextExpectedAction = false;
|
||||
|
||||
/**
|
||||
* loop through the f keys, f1 to f19 and add them to the map
|
||||
* programatically
|
||||
*/
|
||||
for (var i = 1; i < 20; ++i) {
|
||||
_MAP[111 + i] = 'f' + i;
|
||||
}
|
||||
|
||||
/**
|
||||
* loop through to map numbers on the numeric keypad
|
||||
*/
|
||||
for (i = 0; i <= 9; ++i) {
|
||||
_MAP[i + 96] = i;
|
||||
}
|
||||
|
||||
/**
|
||||
* cross browser add event method
|
||||
*
|
||||
* @param {Element|HTMLDocument} object
|
||||
* @param {string} type
|
||||
* @param {Function} callback
|
||||
* @returns void
|
||||
*/
|
||||
function _addEvent(object, type, callback) {
|
||||
if (object.addEventListener) {
|
||||
object.addEventListener(type, callback, false);
|
||||
return;
|
||||
}
|
||||
|
||||
object.attachEvent('on' + type, callback);
|
||||
}
|
||||
|
||||
/**
|
||||
* takes the event and returns the key character
|
||||
*
|
||||
* @param {Event} e
|
||||
* @return {string}
|
||||
*/
|
||||
function _characterFromEvent(e) {
|
||||
|
||||
// for keypress events we should return the character as is
|
||||
if (e.type == 'keypress') {
|
||||
var character = String.fromCharCode(e.which);
|
||||
|
||||
// if the shift key is not pressed then it is safe to assume
|
||||
// that we want the character to be lowercase. this means if
|
||||
// you accidentally have caps lock on then your key bindings
|
||||
// will continue to work
|
||||
//
|
||||
// the only side effect that might not be desired is if you
|
||||
// bind something like 'A' cause you want to trigger an
|
||||
// event when capital A is pressed caps lock will no longer
|
||||
// trigger the event. shift+a will though.
|
||||
if (!e.shiftKey) {
|
||||
character = character.toLowerCase();
|
||||
}
|
||||
|
||||
return character;
|
||||
}
|
||||
|
||||
// for non keypress events the special maps are needed
|
||||
if (_MAP[e.which]) {
|
||||
return _MAP[e.which];
|
||||
}
|
||||
|
||||
if (_KEYCODE_MAP[e.which]) {
|
||||
return _KEYCODE_MAP[e.which];
|
||||
}
|
||||
|
||||
// if it is not in the special map
|
||||
|
||||
// with keydown and keyup events the character seems to always
|
||||
// come in as an uppercase character whether you are pressing shift
|
||||
// or not. we should make sure it is always lowercase for comparisons
|
||||
return String.fromCharCode(e.which).toLowerCase();
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if two arrays are equal
|
||||
*
|
||||
* @param {Array} modifiers1
|
||||
* @param {Array} modifiers2
|
||||
* @returns {boolean}
|
||||
*/
|
||||
function _modifiersMatch(modifiers1, modifiers2) {
|
||||
return modifiers1.sort().join(',') === modifiers2.sort().join(',');
|
||||
}
|
||||
|
||||
/**
|
||||
* resets all sequence counters except for the ones passed in
|
||||
*
|
||||
* @param {Object} doNotReset
|
||||
* @returns void
|
||||
*/
|
||||
function _resetSequences(doNotReset) {
|
||||
doNotReset = doNotReset || {};
|
||||
|
||||
var activeSequences = false,
|
||||
key;
|
||||
|
||||
for (key in _sequenceLevels) {
|
||||
if (doNotReset[key]) {
|
||||
activeSequences = true;
|
||||
continue;
|
||||
}
|
||||
_sequenceLevels[key] = 0;
|
||||
}
|
||||
|
||||
if (!activeSequences) {
|
||||
_nextExpectedAction = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* finds all callbacks that match based on the keycode, modifiers,
|
||||
* and action
|
||||
*
|
||||
* @param {string} character
|
||||
* @param {Array} modifiers
|
||||
* @param {Event|Object} e
|
||||
* @param {string=} sequenceName - name of the sequence we are looking for
|
||||
* @param {string=} combination
|
||||
* @param {number=} level
|
||||
* @returns {Array}
|
||||
*/
|
||||
function _getMatches(character, modifiers, e, sequenceName, combination, level) {
|
||||
var i,
|
||||
callback,
|
||||
matches = [],
|
||||
action = e.type;
|
||||
|
||||
// if there are no events related to this keycode
|
||||
if (!_callbacks[character]) {
|
||||
return [];
|
||||
}
|
||||
|
||||
// if a modifier key is coming up on its own we should allow it
|
||||
if (action == 'keyup' && _isModifier(character)) {
|
||||
modifiers = [character];
|
||||
}
|
||||
|
||||
// loop through all callbacks for the key that was pressed
|
||||
// and see if any of them match
|
||||
for (i = 0; i < _callbacks[character].length; ++i) {
|
||||
callback = _callbacks[character][i];
|
||||
|
||||
// if a sequence name is not specified, but this is a sequence at
|
||||
// the wrong level then move onto the next match
|
||||
if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the action we are looking for doesn't match the action we got
|
||||
// then we should keep going
|
||||
if (action != callback.action) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if this is a keypress event and the meta key and control key
|
||||
// are not pressed that means that we need to only look at the
|
||||
// character, otherwise check the modifiers as well
|
||||
//
|
||||
// chrome will not fire a keypress if meta or control is down
|
||||
// safari will fire a keypress if meta or meta+shift is down
|
||||
// firefox will fire a keypress if meta or control is down
|
||||
if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) {
|
||||
|
||||
// when you bind a combination or sequence a second time it
|
||||
// should overwrite the first one. if a sequenceName or
|
||||
// combination is specified in this call it does just that
|
||||
//
|
||||
// @todo make deleting its own method?
|
||||
var deleteCombo = !sequenceName && callback.combo == combination;
|
||||
var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level;
|
||||
if (deleteCombo || deleteSequence) {
|
||||
_callbacks[character].splice(i, 1);
|
||||
}
|
||||
|
||||
matches.push(callback);
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
/**
|
||||
* takes a key event and figures out what the modifiers are
|
||||
*
|
||||
* @param {Event} e
|
||||
* @returns {Array}
|
||||
*/
|
||||
function _eventModifiers(e) {
|
||||
var modifiers = [];
|
||||
|
||||
if (e.shiftKey) {
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
if (e.altKey) {
|
||||
modifiers.push('alt');
|
||||
}
|
||||
|
||||
if (e.ctrlKey) {
|
||||
modifiers.push('ctrl');
|
||||
}
|
||||
|
||||
if (e.metaKey) {
|
||||
modifiers.push('meta');
|
||||
}
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
/**
|
||||
* prevents default for this event
|
||||
*
|
||||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _preventDefault(e) {
|
||||
if (e.preventDefault) {
|
||||
e.preventDefault();
|
||||
return;
|
||||
}
|
||||
|
||||
e.returnValue = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* stops propogation for this event
|
||||
*
|
||||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _stopPropagation(e) {
|
||||
if (e.stopPropagation) {
|
||||
e.stopPropagation();
|
||||
return;
|
||||
}
|
||||
|
||||
e.cancelBubble = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* actually calls the callback function
|
||||
*
|
||||
* if your callback function returns false this will use the jquery
|
||||
* convention - prevent default and stop propogation on the event
|
||||
*
|
||||
* @param {Function} callback
|
||||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _fireCallback(callback, e, combo, sequence) {
|
||||
|
||||
// if this event should not happen stop here
|
||||
if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback(e, combo) === false) {
|
||||
_preventDefault(e);
|
||||
_stopPropagation(e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* handles a character key event
|
||||
*
|
||||
* @param {string} character
|
||||
* @param {Array} modifiers
|
||||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _handleKey(character, modifiers, e) {
|
||||
var callbacks = _getMatches(character, modifiers, e),
|
||||
i,
|
||||
doNotReset = {},
|
||||
maxLevel = 0,
|
||||
processedSequenceCallback = false;
|
||||
|
||||
// Calculate the maxLevel for sequences so we can only execute the longest callback sequence
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
if (callbacks[i].seq) {
|
||||
maxLevel = Math.max(maxLevel, callbacks[i].level);
|
||||
}
|
||||
}
|
||||
|
||||
// loop through matching callbacks for this key event
|
||||
for (i = 0; i < callbacks.length; ++i) {
|
||||
|
||||
// fire for all sequence callbacks
|
||||
// this is because if for example you have multiple sequences
|
||||
// bound such as "g i" and "g t" they both need to fire the
|
||||
// callback for matching g cause otherwise you can only ever
|
||||
// match the first one
|
||||
if (callbacks[i].seq) {
|
||||
|
||||
// only fire callbacks for the maxLevel to prevent
|
||||
// subsequences from also firing
|
||||
//
|
||||
// for example 'a option b' should not cause 'option b' to fire
|
||||
// even though 'option b' is part of the other sequence
|
||||
//
|
||||
// any sequences that do not match here will be discarded
|
||||
// below by the _resetSequences call
|
||||
if (callbacks[i].level != maxLevel) {
|
||||
continue;
|
||||
}
|
||||
|
||||
processedSequenceCallback = true;
|
||||
|
||||
// keep a list of which sequences were matches for later
|
||||
doNotReset[callbacks[i].seq] = 1;
|
||||
_fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq);
|
||||
continue;
|
||||
}
|
||||
|
||||
// if there were no sequence matches but we are still here
|
||||
// that means this is a regular match so we should fire that
|
||||
if (!processedSequenceCallback) {
|
||||
_fireCallback(callbacks[i].callback, e, callbacks[i].combo);
|
||||
}
|
||||
}
|
||||
|
||||
// if the key you pressed matches the type of sequence without
|
||||
// being a modifier (ie "keyup" or "keypress") then we should
|
||||
// reset all sequences that were not matched by this event
|
||||
//
|
||||
// this is so, for example, if you have the sequence "h a t" and you
|
||||
// type "h e a r t" it does not match. in this case the "e" will
|
||||
// cause the sequence to reset
|
||||
//
|
||||
// modifier keys are ignored because you can have a sequence
|
||||
// that contains modifiers such as "enter ctrl+space" and in most
|
||||
// cases the modifier key will be pressed before the next key
|
||||
//
|
||||
// also if you have a sequence such as "ctrl+b a" then pressing the
|
||||
// "b" key will trigger a "keypress" and a "keydown"
|
||||
//
|
||||
// the "keydown" is expected when there is a modifier, but the
|
||||
// "keypress" ends up matching the _nextExpectedAction since it occurs
|
||||
// after and that causes the sequence to reset
|
||||
//
|
||||
// we ignore keypresses in a sequence that directly follow a keydown
|
||||
// for the same character
|
||||
var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress;
|
||||
if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) {
|
||||
_resetSequences(doNotReset);
|
||||
}
|
||||
|
||||
_ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown';
|
||||
}
|
||||
|
||||
/**
|
||||
* handles a keydown event
|
||||
*
|
||||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _handleKeyEvent(e) {
|
||||
|
||||
// normalize e.which for key events
|
||||
// @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion
|
||||
if (typeof e.which !== 'number') {
|
||||
e.which = e.keyCode;
|
||||
}
|
||||
|
||||
var character = _characterFromEvent(e);
|
||||
|
||||
// no character found then stop
|
||||
if (!character) {
|
||||
return;
|
||||
}
|
||||
|
||||
// need to use === for the character check because the character can be 0
|
||||
if (e.type == 'keyup' && _ignoreNextKeyup === character) {
|
||||
_ignoreNextKeyup = false;
|
||||
return;
|
||||
}
|
||||
|
||||
Mousetrap.handleKey(character, _eventModifiers(e), e);
|
||||
}
|
||||
|
||||
/**
|
||||
* determines if the keycode specified is a modifier key or not
|
||||
*
|
||||
* @param {string} key
|
||||
* @returns {boolean}
|
||||
*/
|
||||
function _isModifier(key) {
|
||||
return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta';
|
||||
}
|
||||
|
||||
/**
|
||||
* called to set a 1 second timeout on the specified sequence
|
||||
*
|
||||
* this is so after each key press in the sequence you have 1 second
|
||||
* to press the next key before you have to start over
|
||||
*
|
||||
* @returns void
|
||||
*/
|
||||
function _resetSequenceTimer() {
|
||||
clearTimeout(_resetTimer);
|
||||
_resetTimer = setTimeout(_resetSequences, 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
* reverses the map lookup so that we can look for specific keys
|
||||
* to see what can and can't use keypress
|
||||
*
|
||||
* @return {Object}
|
||||
*/
|
||||
function _getReverseMap() {
|
||||
if (!_REVERSE_MAP) {
|
||||
_REVERSE_MAP = {};
|
||||
for (var key in _MAP) {
|
||||
|
||||
// pull out the numeric keypad from here cause keypress should
|
||||
// be able to detect the keys from the character
|
||||
if (key > 95 && key < 112) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_MAP.hasOwnProperty(key)) {
|
||||
_REVERSE_MAP[_MAP[key]] = key;
|
||||
}
|
||||
}
|
||||
}
|
||||
return _REVERSE_MAP;
|
||||
}
|
||||
|
||||
/**
|
||||
* picks the best action based on the key combination
|
||||
*
|
||||
* @param {string} key - character for key
|
||||
* @param {Array} modifiers
|
||||
* @param {string=} action passed in
|
||||
*/
|
||||
function _pickBestAction(key, modifiers, action) {
|
||||
|
||||
// if no action was picked in we should try to pick the one
|
||||
// that we think would work best for this key
|
||||
if (!action) {
|
||||
action = _getReverseMap()[key] ? 'keydown' : 'keypress';
|
||||
}
|
||||
|
||||
// modifier keys don't work as expected with keypress,
|
||||
// switch to keydown
|
||||
if (action == 'keypress' && modifiers.length) {
|
||||
action = 'keydown';
|
||||
}
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
/**
|
||||
* binds a key sequence to an event
|
||||
*
|
||||
* @param {string} combo - combo specified in bind call
|
||||
* @param {Array} keys
|
||||
* @param {Function} callback
|
||||
* @param {string=} action
|
||||
* @returns void
|
||||
*/
|
||||
function _bindSequence(combo, keys, callback, action) {
|
||||
|
||||
// start off by adding a sequence level record for this combination
|
||||
// and setting the level to 0
|
||||
_sequenceLevels[combo] = 0;
|
||||
|
||||
/**
|
||||
* callback to increase the sequence level for this sequence and reset
|
||||
* all other sequences that were active
|
||||
*
|
||||
* @param {string} nextAction
|
||||
* @returns {Function}
|
||||
*/
|
||||
function _increaseSequence(nextAction) {
|
||||
return function() {
|
||||
_nextExpectedAction = nextAction;
|
||||
++_sequenceLevels[combo];
|
||||
_resetSequenceTimer();
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* wraps the specified callback inside of another function in order
|
||||
* to reset all sequence counters as soon as this sequence is done
|
||||
*
|
||||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _callbackAndReset(e) {
|
||||
_fireCallback(callback, e, combo);
|
||||
|
||||
// we should ignore the next key up if the action is key down
|
||||
// or keypress. this is so if you finish a sequence and
|
||||
// release the key the final key will not trigger a keyup
|
||||
if (action !== 'keyup') {
|
||||
_ignoreNextKeyup = _characterFromEvent(e);
|
||||
}
|
||||
|
||||
// weird race condition if a sequence ends with the key
|
||||
// another sequence begins with
|
||||
setTimeout(_resetSequences, 10);
|
||||
}
|
||||
|
||||
// loop through keys one at a time and bind the appropriate callback
|
||||
// function. for any key leading up to the final one it should
|
||||
// increase the sequence. after the final, it should reset all sequences
|
||||
//
|
||||
// if an action is specified in the original bind call then that will
|
||||
// be used throughout. otherwise we will pass the action that the
|
||||
// next key in the sequence should match. this allows a sequence
|
||||
// to mix and match keypress and keydown events depending on which
|
||||
// ones are better suited to the key provided
|
||||
for (var i = 0; i < keys.length; ++i) {
|
||||
var isFinal = i + 1 === keys.length;
|
||||
var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action);
|
||||
_bindSingle(keys[i], wrappedCallback, action, combo, i);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts from a string key combination to an array
|
||||
*
|
||||
* @param {string} combination like "command+shift+l"
|
||||
* @return {Array}
|
||||
*/
|
||||
function _keysFromString(combination) {
|
||||
if (combination === '+') {
|
||||
return ['+'];
|
||||
}
|
||||
|
||||
return combination.split('+');
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets info for a specific key combination
|
||||
*
|
||||
* @param {string} combination key combination ("command+s" or "a" or "*")
|
||||
* @param {string=} action
|
||||
* @returns {Object}
|
||||
*/
|
||||
function _getKeyInfo(combination, action) {
|
||||
var keys,
|
||||
key,
|
||||
i,
|
||||
modifiers = [];
|
||||
|
||||
// take the keys from this pattern and figure out what the actual
|
||||
// pattern is all about
|
||||
keys = _keysFromString(combination);
|
||||
|
||||
for (i = 0; i < keys.length; ++i) {
|
||||
key = keys[i];
|
||||
|
||||
// normalize key names
|
||||
if (_SPECIAL_ALIASES[key]) {
|
||||
key = _SPECIAL_ALIASES[key];
|
||||
}
|
||||
|
||||
// if this is not a keypress event then we should
|
||||
// be smart about using shift keys
|
||||
// this will only work for US keyboards however
|
||||
if (action && action != 'keypress' && _SHIFT_MAP[key]) {
|
||||
key = _SHIFT_MAP[key];
|
||||
modifiers.push('shift');
|
||||
}
|
||||
|
||||
// if this key is a modifier then add it to the list of modifiers
|
||||
if (_isModifier(key)) {
|
||||
modifiers.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
// depending on what the key combination is
|
||||
// we will try to pick the best event for it
|
||||
action = _pickBestAction(key, modifiers, action);
|
||||
|
||||
return {
|
||||
key: key,
|
||||
modifiers: modifiers,
|
||||
action: action
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* binds a single keyboard combination
|
||||
*
|
||||
* @param {string} combination
|
||||
* @param {Function} callback
|
||||
* @param {string=} action
|
||||
* @param {string=} sequenceName - name of sequence if part of sequence
|
||||
* @param {number=} level - what part of the sequence the command is
|
||||
* @returns void
|
||||
*/
|
||||
function _bindSingle(combination, callback, action, sequenceName, level) {
|
||||
|
||||
// store a direct mapped reference for use with Mousetrap.trigger
|
||||
_directMap[combination + ':' + action] = callback;
|
||||
|
||||
// make sure multiple spaces in a row become a single space
|
||||
combination = combination.replace(/\s+/g, ' ');
|
||||
|
||||
var sequence = combination.split(' '),
|
||||
info;
|
||||
|
||||
// if this pattern is a sequence of keys then run through this method
|
||||
// to reprocess each pattern one key at a time
|
||||
if (sequence.length > 1) {
|
||||
_bindSequence(combination, sequence, callback, action);
|
||||
return;
|
||||
}
|
||||
|
||||
info = _getKeyInfo(combination, action);
|
||||
|
||||
// make sure to initialize array if this is the first time
|
||||
// a callback is added for this key
|
||||
_callbacks[info.key] = _callbacks[info.key] || [];
|
||||
|
||||
// remove an existing match if there is one
|
||||
_getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level);
|
||||
|
||||
// add this call back to the array
|
||||
// if it is a sequence put it at the beginning
|
||||
// if not put it at the end
|
||||
//
|
||||
// this is important because the way these are processed expects
|
||||
// the sequence ones to come first
|
||||
_callbacks[info.key][sequenceName ? 'unshift' : 'push']({
|
||||
callback: callback,
|
||||
modifiers: info.modifiers,
|
||||
action: info.action,
|
||||
seq: sequenceName,
|
||||
level: level,
|
||||
combo: combination
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* binds multiple combinations to the same callback
|
||||
*
|
||||
* @param {Array} combinations
|
||||
* @param {Function} callback
|
||||
* @param {string|undefined} action
|
||||
* @returns void
|
||||
*/
|
||||
function _bindMultiple(combinations, callback, action) {
|
||||
for (var i = 0; i < combinations.length; ++i) {
|
||||
_bindSingle(combinations[i], callback, action);
|
||||
}
|
||||
}
|
||||
|
||||
// start!
|
||||
_addEvent(document, 'keypress', _handleKeyEvent);
|
||||
_addEvent(document, 'keydown', _handleKeyEvent);
|
||||
_addEvent(document, 'keyup', _handleKeyEvent);
|
||||
|
||||
var Mousetrap = {
|
||||
|
||||
/**
|
||||
* binds an event to mousetrap
|
||||
*
|
||||
* can be a single key, a combination of keys separated with +,
|
||||
* an array of keys, or a sequence of keys separated by spaces
|
||||
*
|
||||
* be sure to list the modifier keys first to make sure that the
|
||||
* correct key ends up getting bound (the last key in the pattern)
|
||||
*
|
||||
* @param {string|Array} keys
|
||||
* @param {Function} callback
|
||||
* @param {string=} action - 'keypress', 'keydown', or 'keyup'
|
||||
* @returns void
|
||||
*/
|
||||
bind: function(keys, callback, action) {
|
||||
keys = keys instanceof Array ? keys : [keys];
|
||||
_bindMultiple(keys, callback, action);
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* unbinds an event to mousetrap
|
||||
*
|
||||
* the unbinding sets the callback function of the specified key combo
|
||||
* to an empty function and deletes the corresponding key in the
|
||||
* _directMap dict.
|
||||
*
|
||||
* TODO: actually remove this from the _callbacks dictionary instead
|
||||
* of binding an empty function
|
||||
*
|
||||
* the keycombo+action has to be exactly the same as
|
||||
* it was defined in the bind method
|
||||
*
|
||||
* @param {string|Array} keys
|
||||
* @param {string} action
|
||||
* @returns void
|
||||
*/
|
||||
unbind: function(keys, action) {
|
||||
return Mousetrap.bind(keys, function() {}, action);
|
||||
},
|
||||
|
||||
/**
|
||||
* triggers an event that has already been bound
|
||||
*
|
||||
* @param {string} keys
|
||||
* @param {string=} action
|
||||
* @returns void
|
||||
*/
|
||||
trigger: function(keys, action) {
|
||||
if (_directMap[keys + ':' + action]) {
|
||||
_directMap[keys + ':' + action]({}, keys);
|
||||
}
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* resets the library back to its initial state. this is useful
|
||||
* if you want to clear out the current keyboard shortcuts and bind
|
||||
* new ones - for example if you switch to another page
|
||||
*
|
||||
* @returns void
|
||||
*/
|
||||
reset: function() {
|
||||
_callbacks = {};
|
||||
_directMap = {};
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* should we stop this event before firing off callbacks
|
||||
*
|
||||
* @param {Event} e
|
||||
* @param {Element} element
|
||||
* @return {boolean}
|
||||
*/
|
||||
stopCallback: function(e, element) {
|
||||
|
||||
// if the element has the class "mousetrap" then no need to stop
|
||||
if ((' ' + element.className + ' ').indexOf(' mousetrap ') > -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop for input, select, and textarea
|
||||
return element.tagName == 'INPUT' || element.tagName == 'SELECT' || element.tagName == 'TEXTAREA' || element.isContentEditable;
|
||||
},
|
||||
|
||||
/**
|
||||
* exposes _handleKey publicly so it can be overwritten by extensions
|
||||
*/
|
||||
handleKey: _handleKey
|
||||
};
|
||||
|
||||
// expose mousetrap to the global object
|
||||
window.Mousetrap = Mousetrap;
|
||||
|
||||
// expose mousetrap as an AMD module
|
||||
if (typeof define === 'function' && define.amd) {
|
||||
define(Mousetrap);
|
||||
}
|
||||
}) (window, document);
|
9
msd2/tracking/piwik/libs/bower_components/mousetrap/mousetrap.min.js
vendored
Normal file
9
msd2/tracking/piwik/libs/bower_components/mousetrap/mousetrap.min.js
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
/* mousetrap v1.4.6 craig.is/killing/mice */
|
||||
(function(J,r,f){function s(a,b,d){a.addEventListener?a.addEventListener(b,d,!1):a.attachEvent("on"+b,d)}function A(a){if("keypress"==a.type){var b=String.fromCharCode(a.which);a.shiftKey||(b=b.toLowerCase());return b}return h[a.which]?h[a.which]:B[a.which]?B[a.which]:String.fromCharCode(a.which).toLowerCase()}function t(a){a=a||{};var b=!1,d;for(d in n)a[d]?b=!0:n[d]=0;b||(u=!1)}function C(a,b,d,c,e,v){var g,k,f=[],h=d.type;if(!l[a])return[];"keyup"==h&&w(a)&&(b=[a]);for(g=0;g<l[a].length;++g)if(k=
|
||||
l[a][g],!(!c&&k.seq&&n[k.seq]!=k.level||h!=k.action||("keypress"!=h||d.metaKey||d.ctrlKey)&&b.sort().join(",")!==k.modifiers.sort().join(","))){var m=c&&k.seq==c&&k.level==v;(!c&&k.combo==e||m)&&l[a].splice(g,1);f.push(k)}return f}function K(a){var b=[];a.shiftKey&&b.push("shift");a.altKey&&b.push("alt");a.ctrlKey&&b.push("ctrl");a.metaKey&&b.push("meta");return b}function x(a,b,d,c){m.stopCallback(b,b.target||b.srcElement,d,c)||!1!==a(b,d)||(b.preventDefault?b.preventDefault():b.returnValue=!1,b.stopPropagation?
|
||||
b.stopPropagation():b.cancelBubble=!0)}function y(a){"number"!==typeof a.which&&(a.which=a.keyCode);var b=A(a);b&&("keyup"==a.type&&z===b?z=!1:m.handleKey(b,K(a),a))}function w(a){return"shift"==a||"ctrl"==a||"alt"==a||"meta"==a}function L(a,b,d,c){function e(b){return function(){u=b;++n[a];clearTimeout(D);D=setTimeout(t,1E3)}}function v(b){x(d,b,a);"keyup"!==c&&(z=A(b));setTimeout(t,10)}for(var g=n[a]=0;g<b.length;++g){var f=g+1===b.length?v:e(c||E(b[g+1]).action);F(b[g],f,c,a,g)}}function E(a,b){var d,
|
||||
c,e,f=[];d="+"===a?["+"]:a.split("+");for(e=0;e<d.length;++e)c=d[e],G[c]&&(c=G[c]),b&&"keypress"!=b&&H[c]&&(c=H[c],f.push("shift")),w(c)&&f.push(c);d=c;e=b;if(!e){if(!p){p={};for(var g in h)95<g&&112>g||h.hasOwnProperty(g)&&(p[h[g]]=g)}e=p[d]?"keydown":"keypress"}"keypress"==e&&f.length&&(e="keydown");return{key:c,modifiers:f,action:e}}function F(a,b,d,c,e){q[a+":"+d]=b;a=a.replace(/\s+/g," ");var f=a.split(" ");1<f.length?L(a,f,b,d):(d=E(a,d),l[d.key]=l[d.key]||[],C(d.key,d.modifiers,{type:d.action},
|
||||
c,a,e),l[d.key][c?"unshift":"push"]({callback:b,modifiers:d.modifiers,action:d.action,seq:c,level:e,combo:a}))}var h={8:"backspace",9:"tab",13:"enter",16:"shift",17:"ctrl",18:"alt",20:"capslock",27:"esc",32:"space",33:"pageup",34:"pagedown",35:"end",36:"home",37:"left",38:"up",39:"right",40:"down",45:"ins",46:"del",91:"meta",93:"meta",224:"meta"},B={106:"*",107:"+",109:"-",110:".",111:"/",186:";",187:"=",188:",",189:"-",190:".",191:"/",192:"`",219:"[",220:"\\",221:"]",222:"'"},H={"~":"`","!":"1",
|
||||
"@":"2","#":"3",$:"4","%":"5","^":"6","&":"7","*":"8","(":"9",")":"0",_:"-","+":"=",":":";",'"':"'","<":",",">":".","?":"/","|":"\\"},G={option:"alt",command:"meta","return":"enter",escape:"esc",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},p,l={},q={},n={},D,z=!1,I=!1,u=!1;for(f=1;20>f;++f)h[111+f]="f"+f;for(f=0;9>=f;++f)h[f+96]=f;s(r,"keypress",y);s(r,"keydown",y);s(r,"keyup",y);var m={bind:function(a,b,d){a=a instanceof Array?a:[a];for(var c=0;c<a.length;++c)F(a[c],b,d);return this},
|
||||
unbind:function(a,b){return m.bind(a,function(){},b)},trigger:function(a,b){if(q[a+":"+b])q[a+":"+b]({},a);return this},reset:function(){l={};q={};return this},stopCallback:function(a,b){return-1<(" "+b.className+" ").indexOf(" mousetrap ")?!1:"INPUT"==b.tagName||"SELECT"==b.tagName||"TEXTAREA"==b.tagName||b.isContentEditable},handleKey:function(a,b,d){var c=C(a,b,d),e;b={};var f=0,g=!1;for(e=0;e<c.length;++e)c[e].seq&&(f=Math.max(f,c[e].level));for(e=0;e<c.length;++e)c[e].seq?c[e].level==f&&(g=!0,
|
||||
b[c[e].seq]=1,x(c[e].callback,d,c[e].combo,c[e].seq)):g||x(c[e].callback,d,c[e].combo);c="keypress"==d.type&&I;d.type!=u||w(a)||c||t(b);I=g&&"keydown"==d.type}};J.Mousetrap=m;"function"===typeof define&&define.amd&&define(m)})(window,document);
|
30
msd2/tracking/piwik/libs/bower_components/mousetrap/package.json
vendored
Normal file
30
msd2/tracking/piwik/libs/bower_components/mousetrap/package.json
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
{
|
||||
"name": "Mousetrap",
|
||||
"version": "1.4.6",
|
||||
"description": "Simple library for handling keyboard shortcuts",
|
||||
"main": "mousetrap.js",
|
||||
"directories": {
|
||||
"test": "tests"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "grunt mocha"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git://github.com/ccampbell/mousetrap.git"
|
||||
},
|
||||
"keywords": [
|
||||
"keyboard",
|
||||
"shortcuts",
|
||||
"events"
|
||||
],
|
||||
"author": "Craig Campbell",
|
||||
"license": "Apache 2.0",
|
||||
"gitHead": "c202a0bd4967d5a3064f9cb376db51dec9345336",
|
||||
"readmeFilename": "README.md",
|
||||
"devDependencies": {
|
||||
"grunt": "~0.4.1",
|
||||
"grunt-complexity": "~0.1.2",
|
||||
"grunt-mocha": "~0.3.1"
|
||||
}
|
||||
}
|
24
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/README.md
vendored
Normal file
24
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/README.md
vendored
Normal file
@ -0,0 +1,24 @@
|
||||
# Plugins
|
||||
|
||||
Plugins extend the functionality of Mousetrap. To use a plugin just include the plugin after mousetrap.
|
||||
|
||||
```html
|
||||
<script src="mousetrap.js"></script>
|
||||
<script src="mousetrap-record.js"></script>
|
||||
```
|
||||
|
||||
## Bind dictionary
|
||||
|
||||
Allows you to make multiple bindings in a single ``Mousetrap.bind`` call.
|
||||
|
||||
## Global bind
|
||||
|
||||
Allows you to set global bindings that work even inside of input fields.
|
||||
|
||||
## Pause/unpause
|
||||
|
||||
Allows you to temporarily prevent Mousetrap events from firing.
|
||||
|
||||
## Record
|
||||
|
||||
Allows you to capture a keyboard shortcut or sequence defined by a user.
|
16
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/bind-dictionary/README.md
vendored
Normal file
16
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/bind-dictionary/README.md
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
# Bind Dictionary
|
||||
|
||||
This extension overwrites the default bind behavior and allows you to bind multiple combinations in a single bind call.
|
||||
|
||||
Usage looks like:
|
||||
|
||||
```javascript
|
||||
Mousetrap.bind({
|
||||
'a': function() { console.log('a'); },
|
||||
'b': function() { console.log('b'); }
|
||||
});
|
||||
```
|
||||
|
||||
You can optionally pass in ``keypress``, ``keydown`` or ``keyup`` as a second argument.
|
||||
|
||||
Other bind calls work the same way as they do by default.
|
@ -0,0 +1,39 @@
|
||||
/**
|
||||
* Overwrites default Mousetrap.bind method to optionally accept
|
||||
* an object to bind multiple key events in a single call
|
||||
*
|
||||
* You can pass it in like:
|
||||
*
|
||||
* Mousetrap.bind({
|
||||
* 'a': function() { console.log('a'); },
|
||||
* 'b': function() { console.log('b'); }
|
||||
* });
|
||||
*
|
||||
* And can optionally pass in 'keypress', 'keydown', or 'keyup'
|
||||
* as a second argument
|
||||
*
|
||||
*/
|
||||
/* global Mousetrap:true */
|
||||
Mousetrap = (function(Mousetrap) {
|
||||
var self = Mousetrap,
|
||||
_oldBind = self.bind,
|
||||
args;
|
||||
|
||||
self.bind = function() {
|
||||
args = arguments;
|
||||
|
||||
// normal call
|
||||
if (typeof args[0] == 'string' || args[0] instanceof Array) {
|
||||
return _oldBind(args[0], args[1], args[2]);
|
||||
}
|
||||
|
||||
// object passed in
|
||||
for (var key in args[0]) {
|
||||
if (args[0].hasOwnProperty(key)) {
|
||||
_oldBind(key, args[0][key], args[1]);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return self;
|
||||
}) (Mousetrap);
|
@ -0,0 +1 @@
|
||||
Mousetrap=function(b){var c=b.bind,a;b.bind=function(){a=arguments;if("string"==typeof a[0]||a[0]instanceof Array)return c(a[0],a[1],a[2]);for(var b in a[0])a[0].hasOwnProperty(b)&&c(b,a[0][b],a[1])};return b}(Mousetrap);
|
15
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/global-bind/README.md
vendored
Normal file
15
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/global-bind/README.md
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
# Global Bind
|
||||
|
||||
This extension allows you to specify keyboard events that will work anywhere including inside textarea/input fields.
|
||||
|
||||
Usage looks like:
|
||||
|
||||
```javascript
|
||||
Mousetrap.bindGlobal('ctrl+s', function() {
|
||||
_save();
|
||||
});
|
||||
```
|
||||
|
||||
This means that a keyboard event bound using ``Mousetrap.bind`` will only work outside of form input fields, but using ``Moustrap.bindGlobal`` will work in both places.
|
||||
|
||||
If you wanted to create keyboard shortcuts that only work when you are inside a specific textarea you can do that too by creating your own extension.
|
36
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/global-bind/mousetrap-global-bind.js
vendored
Normal file
36
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/global-bind/mousetrap-global-bind.js
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
/**
|
||||
* adds a bindGlobal method to Mousetrap that allows you to
|
||||
* bind specific keyboard shortcuts that will still work
|
||||
* inside a text input field
|
||||
*
|
||||
* usage:
|
||||
* Mousetrap.bindGlobal('ctrl+s', _saveChanges);
|
||||
*/
|
||||
/* global Mousetrap:true */
|
||||
Mousetrap = (function(Mousetrap) {
|
||||
var _globalCallbacks = {},
|
||||
_originalStopCallback = Mousetrap.stopCallback;
|
||||
|
||||
Mousetrap.stopCallback = function(e, element, combo, sequence) {
|
||||
if (_globalCallbacks[combo] || _globalCallbacks[sequence]) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return _originalStopCallback(e, element, combo);
|
||||
};
|
||||
|
||||
Mousetrap.bindGlobal = function(keys, callback, action) {
|
||||
Mousetrap.bind(keys, callback, action);
|
||||
|
||||
if (keys instanceof Array) {
|
||||
for (var i = 0; i < keys.length; i++) {
|
||||
_globalCallbacks[keys[i]] = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_globalCallbacks[keys] = true;
|
||||
};
|
||||
|
||||
return Mousetrap;
|
||||
}) (Mousetrap);
|
@ -0,0 +1 @@
|
||||
Mousetrap=function(a){var d={},e=a.stopCallback;a.stopCallback=function(b,c,a){return d[a]?!1:e(b,c,a)};a.bindGlobal=function(b,c,e){a.bind(b,c,e);if(b instanceof Array)for(c=0;c<b.length;c++)d[b[c]]=!0;else d[b]=!0};return a}(Mousetrap);
|
13
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/pause/README.md
vendored
Normal file
13
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/pause/README.md
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# Pause/unpause
|
||||
|
||||
This extension allows Mousetrap to be paused and unpaused without having to reset keyboard shortcuts and rebind them.
|
||||
|
||||
Usage looks like:
|
||||
|
||||
```javascript
|
||||
// stop Mousetrap events from firing
|
||||
Mousetrap.pause();
|
||||
|
||||
// allow Mousetrap events to fire again
|
||||
Mousetrap.unpause();
|
||||
```
|
29
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/pause/mousetrap-pause.js
vendored
Normal file
29
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/pause/mousetrap-pause.js
vendored
Normal file
@ -0,0 +1,29 @@
|
||||
/**
|
||||
* adds a pause and unpause method to Mousetrap
|
||||
* this allows you to enable or disable keyboard shortcuts
|
||||
* without having to reset Mousetrap and rebind everything
|
||||
*/
|
||||
/* global Mousetrap:true */
|
||||
Mousetrap = (function(Mousetrap) {
|
||||
var self = Mousetrap,
|
||||
_originalStopCallback = self.stopCallback,
|
||||
enabled = true;
|
||||
|
||||
self.stopCallback = function(e, element, combo) {
|
||||
if (!enabled) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return _originalStopCallback(e, element, combo);
|
||||
};
|
||||
|
||||
self.pause = function() {
|
||||
enabled = false;
|
||||
};
|
||||
|
||||
self.unpause = function() {
|
||||
enabled = true;
|
||||
};
|
||||
|
||||
return self;
|
||||
}) (Mousetrap);
|
1
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/pause/mousetrap-pause.min.js
vendored
Normal file
1
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/pause/mousetrap-pause.min.js
vendored
Normal file
@ -0,0 +1 @@
|
||||
Mousetrap=function(a){var c=a.stopCallback,b=!0;a.stopCallback=function(a,d,e){return b?c(a,d,e):!0};a.pause=function(){b=!1};a.unpause=function(){b=!0};return a}(Mousetrap);
|
16
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/record/README.md
vendored
Normal file
16
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/record/README.md
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
# Record
|
||||
|
||||
This extension lets you use Mousetrap to record keyboard sequences and play them back:
|
||||
|
||||
```html
|
||||
<button onclick="recordSequence()">Record</button>
|
||||
|
||||
<script>
|
||||
function recordSequence() {
|
||||
Mousetrap.record(function(sequence) {
|
||||
// sequence is an array like ['ctrl+k', 'c']
|
||||
alert('You pressed: ' + sequence.join(' '));
|
||||
});
|
||||
}
|
||||
</script>
|
||||
```
|
189
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/record/mousetrap-record.js
vendored
Normal file
189
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/record/mousetrap-record.js
vendored
Normal file
@ -0,0 +1,189 @@
|
||||
/**
|
||||
* This extension allows you to record a sequence using Mousetrap.
|
||||
*
|
||||
* @author Dan Tao <daniel.tao@gmail.com>
|
||||
*/
|
||||
(function(Mousetrap) {
|
||||
/**
|
||||
* the sequence currently being recorded
|
||||
*
|
||||
* @type {Array}
|
||||
*/
|
||||
var _recordedSequence = [],
|
||||
|
||||
/**
|
||||
* a callback to invoke after recording a sequence
|
||||
*
|
||||
* @type {Function|null}
|
||||
*/
|
||||
_recordedSequenceCallback = null,
|
||||
|
||||
/**
|
||||
* a list of all of the keys currently held down
|
||||
*
|
||||
* @type {Array}
|
||||
*/
|
||||
_currentRecordedKeys = [],
|
||||
|
||||
/**
|
||||
* temporary state where we remember if we've already captured a
|
||||
* character key in the current combo
|
||||
*
|
||||
* @type {boolean}
|
||||
*/
|
||||
_recordedCharacterKey = false,
|
||||
|
||||
/**
|
||||
* a handle for the timer of the current recording
|
||||
*
|
||||
* @type {null|number}
|
||||
*/
|
||||
_recordTimer = null,
|
||||
|
||||
/**
|
||||
* the original handleKey method to override when Mousetrap.record() is
|
||||
* called
|
||||
*
|
||||
* @type {Function}
|
||||
*/
|
||||
_origHandleKey = Mousetrap.handleKey;
|
||||
|
||||
/**
|
||||
* handles a character key event
|
||||
*
|
||||
* @param {string} character
|
||||
* @param {Array} modifiers
|
||||
* @param {Event} e
|
||||
* @returns void
|
||||
*/
|
||||
function _handleKey(character, modifiers, e) {
|
||||
// remember this character if we're currently recording a sequence
|
||||
if (e.type == 'keydown') {
|
||||
if (character.length === 1 && _recordedCharacterKey) {
|
||||
_recordCurrentCombo();
|
||||
}
|
||||
|
||||
for (i = 0; i < modifiers.length; ++i) {
|
||||
_recordKey(modifiers[i]);
|
||||
}
|
||||
_recordKey(character);
|
||||
|
||||
// once a key is released, all keys that were held down at the time
|
||||
// count as a keypress
|
||||
} else if (e.type == 'keyup' && _currentRecordedKeys.length > 0) {
|
||||
_recordCurrentCombo();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* marks a character key as held down while recording a sequence
|
||||
*
|
||||
* @param {string} key
|
||||
* @returns void
|
||||
*/
|
||||
function _recordKey(key) {
|
||||
var i;
|
||||
|
||||
// one-off implementation of Array.indexOf, since IE6-9 don't support it
|
||||
for (i = 0; i < _currentRecordedKeys.length; ++i) {
|
||||
if (_currentRecordedKeys[i] === key) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_currentRecordedKeys.push(key);
|
||||
|
||||
if (key.length === 1) {
|
||||
_recordedCharacterKey = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* marks whatever key combination that's been recorded so far as finished
|
||||
* and gets ready for the next combo
|
||||
*
|
||||
* @returns void
|
||||
*/
|
||||
function _recordCurrentCombo() {
|
||||
_recordedSequence.push(_currentRecordedKeys);
|
||||
_currentRecordedKeys = [];
|
||||
_recordedCharacterKey = false;
|
||||
_restartRecordTimer();
|
||||
}
|
||||
|
||||
/**
|
||||
* ensures each combo in a sequence is in a predictable order and formats
|
||||
* key combos to be '+'-delimited
|
||||
*
|
||||
* modifies the sequence in-place
|
||||
*
|
||||
* @param {Array} sequence
|
||||
* @returns void
|
||||
*/
|
||||
function _normalizeSequence(sequence) {
|
||||
var i;
|
||||
|
||||
for (i = 0; i < sequence.length; ++i) {
|
||||
sequence[i].sort(function(x, y) {
|
||||
// modifier keys always come first, in alphabetical order
|
||||
if (x.length > 1 && y.length === 1) {
|
||||
return -1;
|
||||
} else if (x.length === 1 && y.length > 1) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// character keys come next (list should contain no duplicates,
|
||||
// so no need for equality check)
|
||||
return x > y ? 1 : -1;
|
||||
});
|
||||
|
||||
sequence[i] = sequence[i].join('+');
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* finishes the current recording, passes the recorded sequence to the stored
|
||||
* callback, and sets Mousetrap.handleKey back to its original function
|
||||
*
|
||||
* @returns void
|
||||
*/
|
||||
function _finishRecording() {
|
||||
if (_recordedSequenceCallback) {
|
||||
_normalizeSequence(_recordedSequence);
|
||||
_recordedSequenceCallback(_recordedSequence);
|
||||
}
|
||||
|
||||
// reset all recorded state
|
||||
_recordedSequence = [];
|
||||
_recordedSequenceCallback = null;
|
||||
_currentRecordedKeys = [];
|
||||
|
||||
Mousetrap.handleKey = _origHandleKey;
|
||||
}
|
||||
|
||||
/**
|
||||
* called to set a 1 second timeout on the current recording
|
||||
*
|
||||
* this is so after each key press in the sequence the recording will wait for
|
||||
* 1 more second before executing the callback
|
||||
*
|
||||
* @returns void
|
||||
*/
|
||||
function _restartRecordTimer() {
|
||||
clearTimeout(_recordTimer);
|
||||
_recordTimer = setTimeout(_finishRecording, 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
* records the next sequence and passes it to a callback once it's
|
||||
* completed
|
||||
*
|
||||
* @param {Function} callback
|
||||
* @returns void
|
||||
*/
|
||||
Mousetrap.record = function(callback) {
|
||||
Mousetrap.handleKey = _handleKey;
|
||||
_recordedSequenceCallback = callback;
|
||||
};
|
||||
|
||||
})(Mousetrap);
|
2
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/record/mousetrap-record.min.js
vendored
Normal file
2
msd2/tracking/piwik/libs/bower_components/mousetrap/plugins/record/mousetrap-record.min.js
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
(function(d){function n(b,a,h){if("keydown"==h.type){1===b.length&&g&&k();for(i=0;i<a.length;++i)l(a[i]);l(b)}else"keyup"==h.type&&0<c.length&&k()}function l(b){var a;for(a=0;a<c.length;++a)if(c[a]===b)return;c.push(b);1===b.length&&(g=!0)}function k(){e.push(c);c=[];g=!1;clearTimeout(m);m=setTimeout(p,1E3)}function q(b){var a;for(a=0;a<b.length;++a)b[a].sort(function(a,b){return 1<a.length&&1===b.length?-1:1===a.length&&1<b.length?1:a>b?1:-1}),b[a]=b[a].join("+")}function p(){f&&(q(e),f(e));e=[];
|
||||
f=null;c=[];d.handleKey=r}var e=[],f=null,c=[],g=!1,m=null,r=d.handleKey;d.record=function(b){d.handleKey=n;f=b}})(Mousetrap);
|
Reference in New Issue
Block a user