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msd2/wordpress/wp-includes/js/wp-pointer.js
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423
msd2/wordpress/wp-includes/js/wp-pointer.js
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/**
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* @output wp-includes/js/wp-pointer.js
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*/
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/* global wpPointerL10n */
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/**
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* Initializes the wp-pointer widget using jQuery UI Widget Factory.
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*/
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(function($){
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var identifier = 0,
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zindex = 9999;
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$.widget('wp.pointer',/** @lends $.widget.wp.pointer.prototype */{
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options: {
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pointerClass: 'wp-pointer',
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pointerWidth: 320,
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content: function() {
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return $(this).text();
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},
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buttons: function( event, t ) {
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var close = ( wpPointerL10n ) ? wpPointerL10n.dismiss : 'Dismiss',
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button = $('<a class="close" href="#">' + close + '</a>');
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return button.bind( 'click.pointer', function(e) {
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e.preventDefault();
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t.element.pointer('close');
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});
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},
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position: 'top',
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show: function( event, t ) {
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t.pointer.show();
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t.opened();
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},
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hide: function( event, t ) {
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t.pointer.hide();
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t.closed();
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},
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document: document
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},
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/**
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* A class that represents a WordPress pointer.
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*
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* @since 3.3.0
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* @private
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*
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* @constructs $.widget.wp.pointer
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*/
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_create: function() {
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var positioning,
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family;
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this.content = $('<div class="wp-pointer-content"></div>');
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this.arrow = $('<div class="wp-pointer-arrow"><div class="wp-pointer-arrow-inner"></div></div>');
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family = this.element.parents().add( this.element );
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positioning = 'absolute';
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if ( family.filter(function(){ return 'fixed' === $(this).css('position'); }).length )
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positioning = 'fixed';
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this.pointer = $('<div />')
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.append( this.content )
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.append( this.arrow )
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.attr('id', 'wp-pointer-' + identifier++)
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.addClass( this.options.pointerClass )
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.css({'position': positioning, 'width': this.options.pointerWidth+'px', 'display': 'none'})
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.appendTo( this.options.document.body );
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},
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/**
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* Sets an option on the pointer instance.
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*
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* There are 4 special values that do something extra:
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*
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* - `document` will transfer the pointer to the body of the new document
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* specified by the value.
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* - `pointerClass` will change the class of the pointer element.
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* - `position` will reposition the pointer.
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* - `content` will update the content of the pointer.
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*
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* @since 3.3.0
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* @private
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*
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* @param {string} key The key of the option to set.
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* @param {*} value The value to set the option to.
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*/
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_setOption: function( key, value ) {
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var o = this.options,
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tip = this.pointer;
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// Handle document transfer
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if ( key === 'document' && value !== o.document ) {
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tip.detach().appendTo( value.body );
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// Handle class change
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} else if ( key === 'pointerClass' ) {
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tip.removeClass( o.pointerClass ).addClass( value );
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}
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// Call super method.
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$.Widget.prototype._setOption.apply( this, arguments );
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// Reposition automatically
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if ( key === 'position' ) {
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this.reposition();
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// Update content automatically if pointer is open
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} else if ( key === 'content' && this.active ) {
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this.update();
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}
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},
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/**
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* Removes the pointer element from of the DOM.
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*
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* Makes sure that the widget and all associated bindings are destroyed.
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*
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* @since 3.3.0
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*/
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destroy: function() {
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this.pointer.remove();
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$.Widget.prototype.destroy.call( this );
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},
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/**
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* Returns the pointer element.
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*
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* @since 3.3.0
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*
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* @return {Object} Pointer The pointer object.
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*/
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widget: function() {
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return this.pointer;
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},
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/**
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* Updates the content of the pointer.
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*
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* This function doesn't update the content of the pointer itself. That is done
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* by the `_update` method. This method will make sure that the `_update` method
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* is called with the right content.
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*
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* The content in the options can either be a string or a callback. If it is a
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* callback the result of this callback is used as the content.
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*
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* @since 3.3.0
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*
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* @param {Object} event The event that caused the update.
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*
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* @return {Promise} Resolves when the update has been executed.
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*/
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update: function( event ) {
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var self = this,
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o = this.options,
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dfd = $.Deferred(),
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content;
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if ( o.disabled )
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return;
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dfd.done( function( content ) {
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self._update( event, content );
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});
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// Either o.content is a string...
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if ( typeof o.content === 'string' ) {
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content = o.content;
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// ...or o.content is a callback.
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} else {
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content = o.content.call( this.element[0], dfd.resolve, event, this._handoff() );
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}
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// If content is set, then complete the update.
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if ( content )
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dfd.resolve( content );
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return dfd.promise();
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},
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/**
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* Updates the content of the pointer.
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*
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* Will make sure that the pointer is correctly positioned.
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*
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* @since 3.3.0
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* @private
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*
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* @param {Object} event The event that caused the update.
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* @param {*} content The content object. Either a string or a jQuery tree.
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*/
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_update: function( event, content ) {
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var buttons,
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o = this.options;
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if ( ! content )
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return;
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// Kill any animations on the pointer.
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this.pointer.stop();
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this.content.html( content );
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buttons = o.buttons.call( this.element[0], event, this._handoff() );
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if ( buttons ) {
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buttons.wrap('<div class="wp-pointer-buttons" />').parent().appendTo( this.content );
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}
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this.reposition();
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},
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/**
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* Repositions the pointer.
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*
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* Makes sure the pointer is the correct size for its content and makes sure it
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* is positioned to point to the right element.
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*
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* @since 3.3.0
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*/
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reposition: function() {
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var position;
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if ( this.options.disabled )
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return;
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position = this._processPosition( this.options.position );
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// Reposition pointer.
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this.pointer.css({
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top: 0,
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left: 0,
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zIndex: zindex++ // Increment the z-index so that it shows above other opened pointers.
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}).show().position($.extend({
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of: this.element,
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collision: 'fit none'
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}, position )); // the object comes before this.options.position so the user can override position.of.
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this.repoint();
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},
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/**
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* Sets the arrow of the pointer to the correct side of the pointer element.
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*
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* @since 3.3.0
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*/
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repoint: function() {
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var o = this.options,
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edge;
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if ( o.disabled )
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return;
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edge = ( typeof o.position == 'string' ) ? o.position : o.position.edge;
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// Remove arrow classes.
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this.pointer[0].className = this.pointer[0].className.replace( /wp-pointer-[^\s'"]*/, '' );
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// Add arrow class.
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this.pointer.addClass( 'wp-pointer-' + edge );
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},
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/**
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* Calculates the correct position based on a position in the settings.
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*
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* @since 3.3.0
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* @private
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*
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* @param {string|Object} position Either a side of a pointer or an object
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* containing a pointer.
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*
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* @return {Object} result An object containing position related data.
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*/
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_processPosition: function( position ) {
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var opposite = {
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top: 'bottom',
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bottom: 'top',
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left: 'right',
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right: 'left'
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},
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result;
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// If the position object is a string, it is shorthand for position.edge.
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if ( typeof position == 'string' ) {
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result = {
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edge: position + ''
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};
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} else {
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result = $.extend( {}, position );
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}
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if ( ! result.edge )
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return result;
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if ( result.edge == 'top' || result.edge == 'bottom' ) {
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result.align = result.align || 'left';
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result.at = result.at || result.align + ' ' + opposite[ result.edge ];
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result.my = result.my || result.align + ' ' + result.edge;
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} else {
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result.align = result.align || 'top';
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result.at = result.at || opposite[ result.edge ] + ' ' + result.align;
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result.my = result.my || result.edge + ' ' + result.align;
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}
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return result;
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},
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/**
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* Opens the pointer.
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*
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* Only opens the pointer widget in case it is closed and not disabled, and
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* calls 'update' before doing so. Calling update makes sure that the pointer
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* is correctly sized and positioned.
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*
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* @since 3.3.0
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*
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* @param {Object} event The event that triggered the opening of this pointer.
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*/
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open: function( event ) {
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var self = this,
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o = this.options;
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if ( this.active || o.disabled || this.element.is(':hidden') )
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return;
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this.update().done( function() {
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self._open( event );
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});
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},
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/**
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* Opens and shows the pointer element.
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*
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* @since 3.3.0
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* @private
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*
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* @param {Object} event An event object.
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*/
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_open: function( event ) {
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var self = this,
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o = this.options;
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if ( this.active || o.disabled || this.element.is(':hidden') )
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return;
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this.active = true;
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this._trigger( 'open', event, this._handoff() );
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this._trigger( 'show', event, this._handoff({
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opened: function() {
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self._trigger( 'opened', event, self._handoff() );
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}
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}));
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},
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/**
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* Closes and hides the pointer element.
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*
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* @since 3.3.0
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*
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* @param {Object} event An event object.
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*/
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close: function( event ) {
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if ( !this.active || this.options.disabled )
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return;
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var self = this;
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this.active = false;
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this._trigger( 'close', event, this._handoff() );
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this._trigger( 'hide', event, this._handoff({
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closed: function() {
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self._trigger( 'closed', event, self._handoff() );
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}
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}));
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},
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/**
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* Puts the pointer on top by increasing the z-index.
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*
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* @since 3.3.0
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*/
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sendToTop: function() {
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if ( this.active )
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this.pointer.css( 'z-index', zindex++ );
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},
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/**
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* Toggles the element between shown and hidden.
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*
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* @since 3.3.0
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*
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* @param {Object} event An event object.
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*/
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toggle: function( event ) {
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if ( this.pointer.is(':hidden') )
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this.open( event );
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else
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this.close( event );
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},
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/**
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* Extends the pointer and the widget element with the supplied parameter, which
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* is either an element or a function.
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*
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* @since 3.3.0
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* @private
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*
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* @param {Object} extend The object to be merged into the original object.
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*
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* @return {Object} The extended object.
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*/
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_handoff: function( extend ) {
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return $.extend({
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pointer: this.pointer,
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element: this.element
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}, extend);
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}
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});
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})(jQuery);
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